This post looks at the twelfth of the visualization types created for the MeSch museum post-visit visualization tool. Click here for overview.
The Curators at Museo della Guerra frequently create custom paper magazines to accompany their exhibitions. Any exhibition might have multiple booklets on different aspects of the same event, e.g. for an exhibition on WWI they might have 3 different books; the first on sanitary conditions, a second on daily fife and a third on the assault & bombing.
This post looks at the eleventh of the visualization types created for the MeSch museum post-visit visualization tool. Click here for overview.
This technology for this visualisation is based on the HTML5 canvas flip book demo 20 Things I Learned. Each point of interest for the physical exhibition will have an image associated with it. This book display all of these images and their titles. Images for the points the user has seen in the physical space are displayed clearly.
This post looks at the tenth of the visualization types created for the MeSch museum post-visit visualization tool. Click here for overview.
This post looks at the ninth of the visualization types created for the MeSch museum post-visit visualization tool. Click here for overview.
This post looks at the eighth of the visualization types created for the MeSch museum post-visit visualization tool. Click here for overview.
This visualisation is loosely based around a French paper; Veron, E., Levasseur, M.: Ethnographie de l’exposition, Paris, Bibliothèque Publique d’Information, Centre Georges Pompidou.
This Ethnographic study proposed that visitors movements in a museum could be compared to the behaviour of four “typical” animals. They used observational techniques to classify visitors as ANT, FISH, BUTTERFLY or GRASSHOPPER.
This post looks at the seventh of the visualization types created for the MeSch museum post-visit visualization tool. Click here for overview.
This map is a combination of static and dynamic content. The background layer is uploaded and configured by the curator. The curator must upload a background map image and drag the points of interest to the appropriate locations on the map. Once the curator is happy with their basic map they can flag the visualisation as public.
This is the fourth of a series of posts looking at each of the different visualization types created for the MeSch museum post-visit visualization tool. Click here for overview.
The bubbles visualisation is an abstract interactive illustration. A personalised character (similar to the personalised character detailed here) sits at the centre of a number of rings of bubbles (discs).
The number of rings is determined by how many perspectives were available at the physical exhibition. For example at the Atlantikwall exhibition in Museon in Den Haag it was possible to experience the offering from one of 3 perspective; a German soldier, a civilian and/or a civil servant. Therefore the bubbles visualisation for this will have 3 rings of bubbles.
This is the second of a series of posts looking at each of the different visualization types created for the MeSch museum post-visit visualization tool. Click here for overview.
Continuing the exploration of these visualizations we now look at the word cloud visualisation.
The general concept of a word cloud visualisation is nothing particularly novel. As such it is a familiar way for users to interact with a site. The word cloud gives greater prominence to words that appear more frequently in the source. For this particular implementation the text content that the visitor is exposed to during their physical visit is used as the source. Using only the content from the points of interest that the visitor experienced the text is split into an array of words, word frequency is counted, certain words are filtered out and the remaining are displayed in the word cloud.
This is the first of a series of posts looking at each of the different visualization types created for the MeSch museum post-visit visualization tool. Click here for overview.
Each museum visitor can get a postcard with a 11 character string in the format ABC-123-1234. This string is their unique passcode and can be used to access the digital post-visit visualization tool and view further information about their physical visit.
One of the many visualizations developed for this online platform is the somewhat abstract SVG character visualization. A unique and personalised character to playfully represent the visitor. This specific idea was proposed by a group of Sheffield Hallam University students tasked with coming up with various ways of representing museum visitors visit visually.
“The Hague and the Atlantic Wall: War in the City of Peace” was a museum exhibition which ran from April to October in 2015 at Museon in the city of The Hague, in The Netherlands.
The Atlantic Wall was a set of the defensive lines and placements that were built by the German forces during WWII along the coast of the Atlantic Ocean and North Sea, from Norway to the French/Spanish border. The wall consisted of a 5,000 km long chain of bunkers, anti-tank walls, cliffs and other barriers and was aimed at preventing an Allied attack on the Reich’s Western frontiers.
This exhibition focused specifically on the Atlantic Wall in The Hague and the impact of its construction on the city and its inhabitants. Visitors were tracked as they interacted with the exhibition and once they had completed their visit they could visit a checkout point and print themselves a personalized visit souvenir postcard.
The idea of allowing users to extend their visit is very popular with Museum officials at present. The meSch post-visit visualization tool was designed to explore how elements from an exhibition could be combined with information from a users visit to provide a personalized hyper visual interface. The hope being it would allow the visitor
If you’ve used Kibana, then you probably know how easy it is to create a dashboard via the GUI.
The video below demonstrates an Android App built for evaluation of Atlantikwall exhibition at Museon in Den Haag. This application has been built on the Ionic Cordova stack. The user first chooses language(Dutch or English), then perspective(Soldier, Civilian or Civil Servant) and may then watch videos for the various points of interest.
iStep is a web platform developed by Sheffield Hallam University as part of a larger European wide research project called Innovage. Its aims were to both promote and enable healthy, active lifestyles towards a reduction in levels of problematic obesity in increasingly aging populations. iStep stands for ‘Intergenerational Support To Encourage Physical Activity’.
The iStep tool was designed to allow a younger and an older person to form a partnerships and track their physical activity. Two people would pair up to form a dyad and compete against other pairs to complete a challenge. Users of the system could see how much activity they had done, compare their progress with other dyads teams, and work towards a series of collective goals, by logging onto the on-line iStep environment.
The videos below illustrate each stage of using the iStep platform.
The following demos may prove useful to someone. The are based on one of the WordPress plugins built for the Innovage iStep European project. Click on the link below each iframe to go to a demo. To get the code simply view page source on the demo page. Animate a route using Google Maps (jQuery,
I needed to catch left swipe and have it force the page to scroll down in the browser on an Android device. Regular scrolling (up and down) needed to continue to work as expected. I’ve come up with the following working solution. I’m posting it here in the hopes it will be of use to